Integration

Overview
Integration is one of the major unique features of Axioms. It is a feature mostly of internal politics. The integration system is part of a larger set of systems dealing with relations between rulers and states and populations. In Axioms of Dominion there are no hardcoded countries per se. All provinces controlled by the same direct leader are part of a state. There are three major systems relating to the integration of nations.

Province/Liege Authority
Province Authority is a slowly ticking value representing a direct leader's right to rule over a province. It ticks up while you own it and down when you don't. There is a value for every leader who has ever directly owned the province. There are also some non ticking ways to raise or lower it. Liege authority is similar but for character relationships. The longer you are the overlord a lineage of leaders/a state the more the population believes you have a right to that position.

Administration/Bureaucracy
The administration deals with political/cultural integration of populations. Every leader who controls land has a set of administrative positions which can be restricted to different populations. Leaders who also have underlings have positions for those relationships as well. Populations which are allowed to hold administrative jobs have a better opinion of their leader and fellow populations. There is some difference here based on ideology. Nationalists, race purists, religious zealots, etc will have a penalty to happiness if groups they don't like are integrated with the administration. Groups with more cosmopolitan ideologies will GAIN happiness if administrations are diverse.

Treaties/Obligations
Unlike other strategy games such as Civilization 6, EU4, CK2, or Warhammer: Total War there is no static "vassal" status. There are simply many treaty options available to mix and match between characters and states and nations. Obligations are basically long running treaty agreements that have gained authority by dint of age. For instance in a treaty where you have reciprocal terms as far as deploying soldiers and defense if this treaty lasts dozens or hundreds of years the cost to breaking it becomes larger and larger. Treaties with term limits will not become obligations.

Potential Treaty Terms
The above list is not comprehensive but its got quite a few options. Each option represents the totality of that idea. Money transfers can be to or from, single time or continuous, directed at a third party. Etc.
 * Fostering
 * Money transfer
 * Levies
 * Defense pact
 * Trade deal
 * Province access
 * Port access
 * Election to office
 * Elector status
 * Maps
 * Magic knowledge exchange
 * Technological knowledge exchange
 * State marriage
 * End conflict
 * Ban from conflicts
 * Resource/product/good/item/food exchange
 * Province exchange/buying/selling
 * Building exchange/buying/selling

Knowledge exchanges include library access, book copying, university/school access, joint research, and more.

More information related to subordinate states will be covered on the Government page of the wiki.

Its also relevant to note that more integrated and thus more happy populations will be willing to put up with more obligations such as taxes and conscription.