Happiness

Overview
Happiness is a game mechanic in Axioms that revolves around how a population feels about its direct leader and is unique for each population. Happiness represents how satisfied the population is with their circumstances. Going negative on happiness slowly increases the chance that a population will revolt. Other factors can prevent an instant revolt and will be discussed below.

Factors That Affect Happiness
Happiness is modified by a dizzying array of factors though some are more important than others. The two major groups of factors are material circumstances and political/ideological ones. Although happiness is a measure of feeling about a direct leader it can be affected by feelings about other characters and populations.

Material Circumstances

 * Housing(including Amenities)
 * Average Wealth
 * Variety of food
 * Goods and Services
 * Taxes

Ideological Factors

 * Similar ideology to direct leader
 * Similar ideology up the leader hierarchy
 * Similar ideology to other populations in the province
 * Similar ideology to other populations ruled by the same leader
 * Similar ideology to other populations in the same nation

Political Factors

 * Persecution of the population and similar populations
 * Positive treatment of the population and similar populations
 * Administrative integration of the population verses other disliked populations
 * Access to castes/classes such as mage, soldier, noble, researcher verses other populations
 * Material circumstances verses those of populations in other nations

Factors That Can Ameliorate Low Happiness
There are several other values in the game that can soften the danger of low or negative happiness. A large fear of the direct leader can prevent revolts and uprisings. Respect for the direct leader can temporarily prevent a revolt. A strong military presence can make it appear unwise to revolt. A threat from a far greater enemy can also lower the chance of a revolt.