Espionage

Overview
Espionage in Axioms exists as a far deeper and more complex system than in other strategy games. Characters have Secrets for you to discover but there's more to it than just that.

You can set tails to track the actions of other characters. This allows you some general insight into how they spend their time. Do they use particular buildings a lot? What do those buildings do? This information can slowly build up into you getting a record of their actions each turn.

You have an increased chance of succeeding in an assassination if you have been tailing the target for a long time, for obvious reasons.

When engaging in surveillance there is a chance of your agent being discovered. Spending more money for multiple agents lowers this chance. Similarly having agents in each city/province lowers the chance of being caught. Building up an intelligence network is an important part of espionage.

Characters who engage in quite a bit of espionage, as well as organizations which do so, will become increasingly skilled. The chance of an agent being caught will drop, the chance of a secret being uncovered will rise. Counter espionage follows this pattern as well. Conducting espionage against an equally skilled target essentially puts you back to the base chances.

The Plot/Conspiracy system discusses what can be done with Secrets. A running conspiracy generates a relevant secret for all participants.

Intelligence networks also gather information on provinces like what buildings there are, if there are troops, resources available and so forth.