Religion

Overview
Religion is Axioms is fundamentally different from any other game. Far from the irrelevant static bonuses of Paradox with maybe some marriage law or something, and even beyond the religious gameplay of Civ 6 in Axioms religion is a powerful force. It represents a source of power beyond the holding of land or wealth. Each religion has its own ideology which exerts a pull on its adherents. It also has its own administration which can be used to gain power.

Religious Warfare
In order to gain religious prestige religions can engage in priestly duels, depending on the religion. They can also declare holy wars.

Religious Prestige
Religions can improve their attraction through various means such as granting boons to believers, winning religious wars, performing miracles, building holy buildings, and having their adherents succeed in their endeavors. Religious prestige functions somewhat like continuous free propaganda. Adherents to a religion will slowly drift towards its ideology.

Church And State
There is no limit on what kinds of characters and groups can found religions or have religious authority. State religions are possible though they have some downsides and some upsides. Similarly, religions can have secular power. Religious populations must be converted from their religion if the religion's ideology differs from the populations and characters of the conquering nation. Otherwise there will be a constant negative push on ideological unity. Ideology disparate populations, religions, and characters dislike each other. Some religions and populations and characters have ideologies of tolerance which reduce these issues. Tolerance makes exerting state control difficult in some ways. Tolerant populations take a larger opinion penalty at the mistreatment of all other populations.