Propaganda

Overview
Propaganda is a major and utterly unique game system in Axioms. It serves the same purpose as real propaganda and has a somewhat similar scope. There are several major "categories" of propaganda available to a character.

Ideological Propaganda
Propaganda can be used for two purposes with the ideology system. It can be used to change the player characters ideology, thus changing other entities' view of him, or it can be used to change the ideology of a character or population. The second effect allows the character sow dissension among enemies or create unity among allies.

Leader Attribute Propaganda
Propaganda can also be used to change the Trust and Fear values for a specific leader. This can cause a revolt against a dictator if you cause his fear to precipitously drop. It can also allow another leader to be more trusted and thus employ diplomatic options he previously lacked the credibility to use. You can also raise the fear value for yourself or an ally, causing your respective population and character dependents to have a lesser chance of revolt.

Opinion Propaganda
Opinion propaganda modifies the opinion value one entity has to another. This may allow you to cause your own population or your allies' populations or your allies to greatly dislike a certain nation which allows you to being and sustain a war. Alternatively you may attempt to make two allies more friendly so they can work together with your for a goal. While ideology and attribute propaganda are permanent, barring actions or counter propaganda, opinion propaganda slowly decays over time.

Other Uses
Propaganda can also be used to sway belief in a religion and in other ways.