Magic

Overview
The magical system in Axioms is utterly unique. Ancient games like Master of Magic and niche modern games like Dominions 4 come the closest, but not very close. Magic pervades every aspect of Axioms and will be even more significant in the sequel.

Ages Of Magic
Magic plays a major role in world generation. You can set the initial level of magic in the game when creating a new world. Magic begins totally wild and free and is slowly tamed and drained by the learning of new knowledge. Magic research slowly lowers the level of magic in the world. It also makes magic less powerful as ambient magic is reduced. Every new magical insight draws on the totality of magic. As more and more is discovered the pace of magical research drops and ambient magic which boosts spells is reduced. In the late ages of the world magic is mostly rediscovered rather than researched. As societies fall their knowledge is hidden in ruins to be rediscovered.

Varieties Of Magic

 * Attribute Imbuing
 * Weather Working
 * Elemental Magic
 * Farseeing
 * Augury
 * Enchanting
 * World Shaping
 * Construction
 * Industrial
 * Crafting
 * Mind Control
 * Travel
 * Summoning
 * Creation
 * Necromancy
 * Blood Magic
 * Communication
 * Combat